I can't really tell if it is an insance amount of features to enhance your champions as I have no comparison. There is quite a lof of them which are worse than many epics. The sad point is more, that some legendaries are pretty bad. There usefullness will decrease once you get into end game but they are the ones carrying you there. There are also quite a few good rares, which are well worth 6*ring. There are a lot of epics which are very good and basically most of the content in this game could be done with just epics. No, not just Legendaries are worth it in this game.Most character models are amazing (especially legendaries) and it is not just 1 naked female next to another Well, I guess some female characters are pretty "revealing" however, I do not really notice it too much.I can't answer this as I have not played LoA.As I said, if you take it slow it does work without spending as well though. Thus, spending a little in the beginning will speed up your process a lot. At this point it is a lot about gearing your champions for the different challenges you're facing. BUT the game will get incredibly more fun once you're out of the early game and you have quite a few 60's to choose from. In general, the beginning of the game is pretty boring as most of what you're working on is getting champions to lvl 60 as you do not have a big roster yet. Thank you very much for bearing with me to the end (and ideally answering some of my many questions)!įirst of all a disclaimer - while raid can be played F2P your progress in the beginning will be pretty slow. (My apologies for always comparing R:SL with LoA3, but given their similarities, it felt natural to do so). How does it feel on PC? Genshin Impact did a good job of porting their game to other platforms and although it was apparent that it was developed with mobile in mind, it felt like an own version for PC. I understand that R:SL was first and foremost developed for mobile devices. How well made is the PC version compared to mobile? Like in LoA3, there was a character that looked very much like Ajani Goldmane from Magic:The Gathering or Chen Stormbrew of World of Warcraft.Ĩ. I played games where the story is pretty good and others, where I saw characters got copied from other franchises. In LoA3, usually the team with the most whales win the match. In LoA3, it is super terrible, especially when multiple players come together (in essence in pvp modes). Is it viable to not only go for the latest champions/legendary champions but choose rare or epic ones too? Is the latest release of champs vastly more powerful that others of the same rarity? I tend to like champions of the earlier designs, but usually they are quite weak. How strong are the champions of the highest rarity compared to others? Is that only worth doing for legendary champions?ĭoes R:SL have an insane amount of features to enhance your champions or does it focus on fewer but more in depths mechanics?Ĥ. As I understand it, you have to upgrade your champion to 6 stars. In LoA3, you basically have to choose the heroes with the highest rarity (Valorium), because they are so vastly stronger than anyone else. That's one of the things that turned me off the most. Does R:SL have "too revealing" depiction of the female champions? I also like that there is more strategic depth to it (due to affinities I believe?).Ģ. UTC).įrom what I've seen R:SL looks much more pleasing to me from a visual standpoint. Certain game modes being available only at certain times (e.g. Huge lag especially in pvp modes (NetherWars). The insane amount of features with which to increase the strength of your heroes. The numerous menus for all kinds of different features. For example the half naked angels and demons. There were lots of things that turned me off. I played a little LoA3 (or to be fair, my partner played the game I was looking interesting at first at it, but it quickly turned into non interest from my part).
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